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Real-Time Web: Streaming, Events, and Live Systems - Learning Roadmap | Nemorize
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Learning Topics
This roadmap covers the following topics:
⚪ Mental Models & Foundations
- ⚪ Connection Paradigms
- ⚪ Request/Response vs Continuous
- ⚪ Pull vs Push Patterns
- ⚪ State vs Stream Thinking
- ⚪ Latency & Perception
- ⚪ Real-Time vs Near Real-Time
- ⚪ Latency Budgets
⚪ Evolution of Real-Time Web
- ⚪ Early Techniques
- ⚪ Naive Polling
- ⚪ Long Polling
- ⚪ HTTP Keep-Alive & Chunking
- ⚪ Browser Limitations
- ⚪ Connection Limits
- ⚪ Security Model Conflicts
⚪ Server-Sent Events & WebSockets
- ✅ Server-Sent Events (SSE)
- ⚪ EventSource API
- ⚪ Event Format & Framing
- ⚪ Reconnection & Last-Event-ID
- ⚪ SSE Error Handling
- ⚪ WebSockets Protocol
- ⚪ Upgrade Handshake
- ⚪ Message Framing
- ⚪ Backpressure Problems
- ⚪ When WebSockets Are Overkill
⚪ HTTP Streaming & Modern Patterns
- ⚪ Streaming Data Formats
- ⚪ Chunked HTTP Responses
- ⚪ NDJSON Streaming
- ⚪ Streaming JSON Parsers
- ✅ HTML Streaming and Browser Parsing
- ⚪ AI & Observability Streams
- ⚪ LLM Response Streaming
- ⚪ Log & Metrics Streaming
- ⚪ Progressive Rendering
- ✅ Web RTC
- ⚪ Streaming Media
⚪ Architecture & Production Operations
- ⚪ Backend Architecture Patterns
- ⚪ Event Emitters vs Request Handlers
- ⚪ Pub/Sub Patterns
- ⚪ Fan-Out Strategies
- ⚪ Ordering & Idempotency
- ⚪ Scaling & Infrastructure
- ⚪ Load Balancers & Sticky Sessions
- ⚪ Horizontal Scaling Challenges
- ⚪ Connection Limits & Resource Management
- ⚪ Reverse Proxy Considerations
⚪ Decision Engineering & Use Cases
- ⚪ Technology Selection Framework
- ⚪ SSE vs WebSockets Decision Tree
- ⚪ Streaming vs Polling Trade-offs
- ⚪ Browser Limits & Constraints
- ⚪ Security & UX
- ⚪ Auth on Persistent Connections
- ⚪ Rate Limiting & Multi-Tenancy
- ⚪ Perceived Latency & Optimistic Updates
- ⚪ Offline & Reconnection UX
- ⚪ Real-World Applications
- ⚪ Notification Systems
- ⚪ Live Dashboards
- ⚪ Chat & Collaboration
- ⚪ LLM Streaming Interfaces
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